Computational Illumination
Homogeneous Codes for Energy-Efficient Illumination and Imaging
Doppler Time-of-Flight Imaging
Geometry Field Trip
Stripe Patterns on Surfaces
Modeling, Controlling & Suturing Humans
Computational Bodybuilding: Anatomically-based Modeling of Human Bodies
Biomechanical Simulation and Control of Hands and Tendinous Systems
Realistic Biomechanical Simulation and Control of Human Swimming
Face Reality
Detailed Spatio-Temporal Reconstruction of Eyelids
Dynamic 3D Avatar Creation from Hand-Held Video Input
Driving High-Resolution Facial Scans with Video Performance Capture
Real-Time High-Fidelity Facial Performance Capture
Facial Performance Sensing Head-Mounted Display
Rendering Complex Appearance
Hyperspectral Modeling of Skin Appearance
Multi-Scale Modeling and Rendering of Granular Materials
Wave-Particle Fluidity
Restoring Missing Vortices for Advection-Projection Fluid Solvers
A Stream Function Solver for Liquid Simulations
Water Wave Animation via Wavefront Parameter Interpolation
Simsquishal Geometry
Conformal Mesh Deformations with Moebius Transformations
Linear Subspace Design for Real-Time Shape Deformation
VR, Display & Interaction
eyeSelfie: Self Directed Eye Alignment using Reciprocal Eye Box Imaging
Optimal Presentation of Imagery with Focus Cues on Multi-Plane Displays
Let’s do the Time Warp
Time-Lapse Mining from Internet Photos
Real-Time Hyperlapse Creation via Optimal Frame Selection
Meshing Around
Data-Driven Interactive Quadrangulation
Video Processing
Sampling Based Scene-space Video Processing
AudeoSynth: Music-Driven Video Montage
High-Quality Streamable Free-Viewpoint Video
Afternoon Mapping
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Deform me a Solid
Data-Driven Finite Elements for Geometry and Material Design
Subspace Condensation: Full Space Adaptivity for Subspace Deformations
Image Processing
Learning to Remove Soft Shadows
A Computational Approach for Obstruction-Free Photography
Taking Control
Hybrid Skeletal-Surface Motion Graphs for Character Animation from 4D Performance Capture
Iterative Training of Dynamic Skills Inspired by Human Coaching Techniques
Dynamic Terrain Traversal Skills Using Reinforcement Learning
Online Control of Simulated Humanoids Using Particle Belief Propagation
Intuitive and Effi cient Camera Control with the Toric Space
Shape Analysis
Elements of Style: Learning Perceptual Shape Style Similarity
Semantic Shape Editing Using Deformation Handles
Fabricating Fabulous Forms
Architecture-Scale Human-Assisted Additive Manufacturing
Foldabilizing Furniture
Computational Interlocking Furniture Assembly
Transfer & Capture
LazyFluids: Appearance Transfer for Fluid Animations
Fluid Volume Modeling from Sparse Multi-view Images by Appearance Transfer
Garment Replacement in Monocular Video Sequences
Geometry Zoo
Zoomorphic Design
Shading-based Refinement on Volumetric Signed Distance Function
Real-Time Nonlinear Shape Interpolation
Image Similarity & Search
PatchTable: Effi cient Patch Queries for Large Datasets and Applications
ImageSpirit: Verbal Guided Image Parsing
Fabrication & Function
LinkEdit: Interactive Linkage Editing using Symbolic Kinematic
Fab Forms: Customizable Objects for Fabrication with Validity and Geometry Caching
Computational Design of Twisty Joints and Puzzles
Reduced-Order Shape Optimization Using Offset Surfaces
Reconstruction & Analysis
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Procedural Modeling
Learning Shape Placements by Example
Appearance Capture
Skin Microstructure Deformation with Displacement Map Convolution
Fluids, from Air to Goo
OmniAD: Data-driven Omni-directional Aerodynamics
An Implicit Viscosity Formulation for SPH Fluids
Character Fashion & Style
Animating Human Dressing
A Perceptual Control Space for Garment Simulation
Space-time Sketching of Character Animation
Realtime Style Transfer for Unlabeled Heterogeneous Human Motion
Dyna: A Model of Dynamic Human Shape in Motion
Sampling & Filtering
Adaptive Rendering Based on Weighted Local Regression
Adaptive Rendering with Linear Predictions
A Machine Learning Approach for Filtering Monte Carlo Noise
Variance Analysis for Monte Carlo Integration
Sketching & Surfacing
Single-View Hair Modeling Using A Hairstyle Database
SecondSkin: Sketch-Based Construction of Layered 3D Models
BendFields: Regularized Curvature Fields from Rough Concept Sketches
Flow Aligned Surfacing of Curve Networks
Computational Printing
MultiFab: A Machine Vision Assisted Platform for Multi-Material 3D Printing
Computational Hydrographic Printing
Constraints, Collisions & Clarinets
Stable Constrained Dynamics
Air Meshes for Robust Collision Handling
Printing Elasties
Elastic Textures for Additive Fabrication
Design and Fabrication of Flexible Rod Meshes
Perception & Color
A Total Variation Approach for Customizing Imagery to Improve Visual Acuity
Palette-Based Photo Recoloring
Meshful Thinking
Practical Hex-Mesh Optimization via Edge-Cone Rectifi cation
Hexahedral Mesh Re-Parameterization from Aligned Base-Complex
Scalable Graphics
Vector Graphics Animation with Time-Varying Topology
Simulating with Surfaces
Double Bubbles Sans Toil and Trouble: Discrete Circulation-Preserving Vortex Sheets for Soap Films and Foams
Lightfields
Improving Light Field Camera Sample Design with Irregularity and Aberration
Marco, custa colocar a tag ?
CUSTA?
Cara, a página de edição ficou tão pesada por causa da quantidade de vídeos que eu não consegui editar mais nada depois.
nem que vc precise mexer no html marco… c2 caindo no meu conceito